Searching protocol for "projectile system"
Master Hytale's status effect system.
Solve classical mechanics problems.
Build responsive FPS/TPS combat systems.
Decouple game systems with events.
Eliminate GC spikes with object pooling.
Data-driven Unity patterns
Data-driven design with ScriptableObjects.
Zero-GC patterns for extreme game performance.
Master Godot 2D collision and physics.
Master Unreal Engine Niagara VFX from C++
Master Godot 4 physics and collisions.
Architect scalable, decoupled Unity systems