events-system

Community

Decouple game systems with events.

Authorradical-beard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables decoupled communication between game systems, preventing tight coupling and making your game architecture more flexible and maintainable.

Core Features & Use Cases

  • Publish/Subscribe Model: Systems can emit events without knowing who will listen, and listeners can react to events without direct references to emitters.
  • Event Filtering: Subscribers can specify criteria to only receive events that are relevant to them.
  • Use Case: Implement a damage system where projectiles emit a "collision_3d" event, and the health system subscribes to this event to reduce entity health, while a scoring system might also subscribe to emit a "entity_damaged" event.

Quick Start

Subscribe to the "collision_3d" event using the provided example code.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: events-system
Download link: https://github.com/radical-beard/bestow/archive/main.zip#events-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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