godot-2d-physics

Community

Master Godot 2D collision and physics.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides expert patterns and solutions for implementing robust 2D physics, collision detection, and interaction systems in Godot Engine, preventing common pitfalls and optimizing performance.

Core Features & Use Cases

  • Collision Layer/Mask Management: Programmatic and clear definition of physics interactions.
  • Area2D & Trigger Zones: Efficiently handle overlapping bodies and trigger events.
  • Raycasting & Queries: Implement line-of-sight, ground detection, and manual physics checks.
  • Use Case: Implement an enemy AI that detects players within its vision cone using raycasting, while ensuring projectiles only hit designated targets via precise collision layer configuration.

Quick Start

Use the godot-2d-physics skill to set up collision layers for a player character that detects enemies and world geometry.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-2d-physics
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-2d-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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