game-patterns

Community

Zero-GC patterns for extreme game performance.

AuthorJasonXuDeveloper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Zero-GC patterns using JEngine reduce runtime allocations and garbage collection pressure by using pooled state objects, static lambdas, and async action flows.

Core Features & Use Cases

  • Zero-GC combat patterns, ability cooldowns, and DoT management using JAction + JObjectPool.
  • Wave spawning, projectile systems, and pooled resources for predictable performance in real-time games.
  • Clear best practices: ExecuteAsync, using statements, and reference-type state objects to avoid closure allocations and minimize GC.

Quick Start

Create a minimal example that defines a basic ability with cooldown and runs via JAction with Delay and ExecuteAsync to demonstrate the zero-allocation flow in a simple scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-patterns
Download link: https://github.com/JasonXuDeveloper/JEngine/archive/main.zip#game-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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