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Travis W

Community

@travispwingo

10Followers
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16Public Repos
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28Published Skills

A 28-skill registry covering Phaser 4 HTML5 game development: scenes, physics, sprites, tilemaps, tweens, cameras, audio, and v3-to-v4 migration.

Skills Distribution
DomainUI/UX & Crea...Game Rendering & V.. (30%)Game Physics & Col.. (20%)Scene & State Mana.. (20%)Animation, Audio &.. (20%)

Agent Skills by Travis W

Showing 28 vetted skills indexed across 1 GitHub repositories.

travispwingotravispwingo

physics-matter

Implements Matter.js rigid-body physics in Phaser 4 games including constraints, sensors, and collision filtering.

Community
Intermediate
travispwingotravispwingo

scenes

Implements Phaser 4 scene lifecycle management, transitions, and multi-scene orchestration.

Community
Intermediate
travispwingotravispwingo

input-keyboard-mouse-touch

Implements keyboard, mouse, touch, drag-and-drop, and gamepad input handling in Phaser 4 games.

Community
Intermediate
travispwingotravispwingo

groups-and-containers

Organize Phaser 4 game objects using Groups, Containers, and Layers with object pooling.

Community
Intermediate
travispwingotravispwingo

loading-assets

Load images, audio, atlases, tilemaps, and fonts with the Phaser Loader plugin.

Community
Intermediate
travispwingotravispwingo

tilemaps

Create and manage Phaser 4 tilemaps from Tiled JSON with layers, collision, and tile queries.

Community
Intermediate
travispwingotravispwingo

time-and-timers

Implement timers, delayed calls, and timeline event sequencing in Phaser 4 scenes.

Community
Intermediate
travispwingotravispwingo

physics-arcade

Implements Arcade Physics in Phaser 4 including collisions, gravity, and physics bodies.

Community
Intermediate
travispwingotravispwingo

actions-and-utilities

Applies batch operations, grid layouts, and utility functions to Phaser 4 game objects.

Community
Intermediate
travispwingotravispwingo

tweens

Animates object properties over time using Phaser 4 tweens, chains, and easing functions.

Community
Intermediate
travispwingotravispwingo

curves-and-paths

Create and animate curves, paths, and path-following sprites in Phaser 4.

Community
Intermediate
travispwingotravispwingo

particles

Create and configure particle effects in Phaser 4 using ParticleEmitter, zones, and gravity wells.

Community
Intermediate
travispwingotravispwingo

v3-to-v4-migration

Migrates Phaser 3 game code to Phaser 4 by mapping breaking API changes and replacements.

Community
Intermediate
travispwingotravispwingo

filters-and-postfx

Applies GPU-based visual filters and post-processing effects to Phaser 4 game objects and cameras.

Community
Intermediate
travispwingotravispwingo

cameras

Configure Phaser 4 cameras for scrolling, zooming, following sprites, and applying visual effects.

Community
Intermediate
travispwingotravispwingo

game-object-components

Documents Phaser 4 Game Object component mixins including Transform, Alpha, Tint, and Filters.

Community
Intermediate
travispwingotravispwingo

v4-new-features

Documents new game objects, components, and rendering features introduced in Phaser 4.

Community
Intermediate
travispwingotravispwingo

text-and-bitmaptext

Implements Text, BitmapText, and DynamicBitmapText rendering in Phaser 4 games.

Community
Intermediate
travispwingotravispwingo

audio-and-sound

Implements audio playback, spatial sound, and volume control in Phaser 4 games.

Community
Intermediate
travispwingotravispwingo

sprites-and-images

Creates and manipulates Sprite and Image game objects in Phaser 4 scenes.

Community
Intermediate
travispwingotravispwingo

render-textures

Draw game objects to off-screen RenderTexture and DynamicTexture surfaces in Phaser 4.

Community
Intermediate
travispwingotravispwingo

events-system

Implements event-driven communication in Phaser 4 using EventEmitter, scene events, and named constants.

Community
Intermediate
travispwingotravispwingo

graphics-and-shapes

Draw shapes and graphics primitives in Phaser 4 using Graphics and Shape game objects.

Community
Intermediate
travispwingotravispwingo

geometry-and-math

Reference Phaser 4 geometry classes, intersection tests, and math utilities for game development.

Community
Intermediate

Frequently Asked Questions About Travis W

FAQPage Schema
What tasks can I accomplish using Travis W's Phaser 4 skills?▼

You can build complete Phaser 4 games: configure GameConfig and scaling, manage scenes and transitions, load spritesheets and atlases, run Arcade or Matter.js physics, create tilemaps, tweens, particles, cameras, filters, audio, text, and handle keyboard, mouse, touch, and gamepad input.

Who are these Phaser 4 skills designed for?▼

They target JavaScript game developers building 2D browser games with Phaser 4, including indie developers, hobbyists, and engineers maintaining existing Phaser 3 codebases who need guidance on v4 breaking changes, new RenderNodes, GPU layers, and the updated filter pipeline.

How do the skills handle Phaser 3 to Phaser 4 migration?▼

The v3-to-v4-migration skill covers renderer changes from pipelines to render nodes, FX and masks converting to filters, the new tint system, camera matrix updates, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and provides a full migration checklist.

What Phaser 4 physics capabilities are covered?▼

Two skills cover physics: physics-arcade handles velocity, acceleration, gravity, collisions, overlap, world bounds, static bodies, and collision categories; physics-matter covers Matter.js rigid bodies, constraints, composite bodies, sensors, collision filtering, and advanced physics shapes.

Do these skills cover responsive scaling and new Phaser 4 features?▼

Yes. The scale-and-responsive skill covers ScaleManager modes (FIT, RESIZE, EXPAND, ENVELOP), fullscreen, and resize handling. The v4-new-features skill covers Filters, RenderNodes, CaptureFrame, Gradient and Noise game objects, SpriteGPULayer, TilemapGPULayer, Lighting, and new tint modes.