Travis W
Community@travispwingo
A 28-skill registry covering Phaser 4 HTML5 game development: scenes, physics, sprites, tilemaps, tweens, cameras, audio, and v3-to-v4 migration.
Agent Skills by Travis W
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Implements Matter.js rigid-body physics in Phaser 4 games including constraints, sensors, and collision filtering.
scenes
Implements Phaser 4 scene lifecycle management, transitions, and multi-scene orchestration.
input-keyboard-mouse-touch
Implements keyboard, mouse, touch, drag-and-drop, and gamepad input handling in Phaser 4 games.
groups-and-containers
Organize Phaser 4 game objects using Groups, Containers, and Layers with object pooling.
loading-assets
Load images, audio, atlases, tilemaps, and fonts with the Phaser Loader plugin.
tilemaps
Create and manage Phaser 4 tilemaps from Tiled JSON with layers, collision, and tile queries.
time-and-timers
Implement timers, delayed calls, and timeline event sequencing in Phaser 4 scenes.
physics-arcade
Implements Arcade Physics in Phaser 4 including collisions, gravity, and physics bodies.
actions-and-utilities
Applies batch operations, grid layouts, and utility functions to Phaser 4 game objects.
tweens
Animates object properties over time using Phaser 4 tweens, chains, and easing functions.
curves-and-paths
Create and animate curves, paths, and path-following sprites in Phaser 4.
particles
Create and configure particle effects in Phaser 4 using ParticleEmitter, zones, and gravity wells.
v3-to-v4-migration
Migrates Phaser 3 game code to Phaser 4 by mapping breaking API changes and replacements.
filters-and-postfx
Applies GPU-based visual filters and post-processing effects to Phaser 4 game objects and cameras.
cameras
Configure Phaser 4 cameras for scrolling, zooming, following sprites, and applying visual effects.
game-object-components
Documents Phaser 4 Game Object component mixins including Transform, Alpha, Tint, and Filters.
v4-new-features
Documents new game objects, components, and rendering features introduced in Phaser 4.
text-and-bitmaptext
Implements Text, BitmapText, and DynamicBitmapText rendering in Phaser 4 games.
audio-and-sound
Implements audio playback, spatial sound, and volume control in Phaser 4 games.
sprites-and-images
Creates and manipulates Sprite and Image game objects in Phaser 4 scenes.
render-textures
Draw game objects to off-screen RenderTexture and DynamicTexture surfaces in Phaser 4.
events-system
Implements event-driven communication in Phaser 4 using EventEmitter, scene events, and named constants.
graphics-and-shapes
Draw shapes and graphics primitives in Phaser 4 using Graphics and Shape game objects.
geometry-and-math
Reference Phaser 4 geometry classes, intersection tests, and math utilities for game development.
Frequently Asked Questions About Travis W
FAQPage SchemaWhat tasks can I accomplish using Travis W's Phaser 4 skills?▼
You can build complete Phaser 4 games: configure GameConfig and scaling, manage scenes and transitions, load spritesheets and atlases, run Arcade or Matter.js physics, create tilemaps, tweens, particles, cameras, filters, audio, text, and handle keyboard, mouse, touch, and gamepad input.
Who are these Phaser 4 skills designed for?▼
They target JavaScript game developers building 2D browser games with Phaser 4, including indie developers, hobbyists, and engineers maintaining existing Phaser 3 codebases who need guidance on v4 breaking changes, new RenderNodes, GPU layers, and the updated filter pipeline.
How do the skills handle Phaser 3 to Phaser 4 migration?▼
The v3-to-v4-migration skill covers renderer changes from pipelines to render nodes, FX and masks converting to filters, the new tint system, camera matrix updates, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and provides a full migration checklist.
What Phaser 4 physics capabilities are covered?▼
Two skills cover physics: physics-arcade handles velocity, acceleration, gravity, collisions, overlap, world bounds, static bodies, and collision categories; physics-matter covers Matter.js rigid bodies, constraints, composite bodies, sensors, collision filtering, and advanced physics shapes.
Do these skills cover responsive scaling and new Phaser 4 features?▼
Yes. The scale-and-responsive skill covers ScaleManager modes (FIT, RESIZE, EXPAND, ENVELOP), fullscreen, and resize handling. The v4-new-features skill covers Filters, RenderNodes, CaptureFrame, Gradient and Noise game objects, SpriteGPULayer, TilemapGPULayer, Lighting, and new tint modes.