What problem does it solve? Drawing rectangles, circles, polygons, and other primitives in Phaser 4 requires choosing between the imperative Graphics object and standalone Shape game objects, each with different APIs, angle units, and component support. This Skill provides the correct patterns, method signatures, and gotchas so you avoid common bugs like mixing radians with degrees or expecting tint support on shapes. ## Core Features & Use Cases - Graphics Drawing: Use fillStyle, lineStyle, fillRect, strokeCircle, paths, arcs, gradients, rounded rectangles, and canvas transforms on the Graphics game object. - Shape Game Objects: Create Arc, Circle, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star, and Triangle objects with full game object features like origin, bounds, input, and physics. - Texture Generation: Bake Graphics drawings into reusable textures with generateTexture for better rendering performance. - Use Case: Build a game HUD with health bars, minimap indicators, and debug overlays by combining filled rectangles, stroked circles, and gradient backgrounds without loading any image assets. ## Quick Start Ask the AI to draw a filled green rectangle and a red-stroked circle in a Phaser 4 scene using the Graphics game object.