What problem does it solve? Building tile-based levels in Phaser 4 requires correctly wiring Tiled JSON data, tileset textures, layers, and collision together, and small mismatches (like tileset or layer names) silently break rendering or physics. ## Core Features & Use Cases - Tilemap and Layer Creation: Load Tiled JSON maps, link tileset images, and create CPU or GPU-rendered layers including isometric, hexagonal, and staggered orientations. - Collision and Physics Integration: Enable tile collision by index, range, property, or exclusion, and connect layers to Arcade Physics colliders and tile callbacks. - Runtime Tile Manipulation: Query, place, fill, randomize, and replace tiles dynamically, convert between world and tile coordinates, and spawn sprites from Tiled object layers. - Use Case: You are building a platformer level designed in Tiled. Use this Skill to load the map, create ground and foreground layers, set collision on solid tiles, and spawn enemies from an object layer. ## Quick Start Use the tilemaps skill to load my Tiled JSON map, create its layers with the correct tileset, and set up collision for my player sprite.