What problem does it solve? Phaser 4 developers need accurate API knowledge for geometry objects, intersection tests, vectors, matrices, easing, and random number generation, and this Skill provides a complete reference so the AI writes correct Phaser math code without guessing method names or signatures. ## Core Features & Use Cases - Geometry Classes: Covers Circle, Ellipse, Line, Polygon, Rectangle, and Triangle with constructors, properties, static helpers, and containment tests. - Intersection Tests: Documents all Phaser.Geom.Intersects boolean checks and Get* functions that return intersection points as Vector2 arrays. - Math Utilities: Includes Vector2, Vector3, Matrix4, angles, distances, interpolation, easing, snapping, fuzzy comparison, and the seeded RandomDataGenerator. - Use Case: When building a game mechanic like checking whether a bullet circle overlaps an enemy rectangle, the AI can immediately use Phaser.Geom.Intersects.CircleToRectangle with the correct signature and gotchas in mind. ## Quick Start Use the geometry-and-math skill to write Phaser 4 code that checks whether a circle at position (400, 300) with radius 50 intersects a rectangle and calculate the angle between two points.