What problem does it solve? Working with Phaser 4 game objects requires knowing which component mixin provides each method, how Sprite differs from Image, and which Phaser 3 APIs changed in v4. This Skill provides the factory methods, component APIs, and migration notes needed to create and manipulate sprites and images correctly. ## Core Features & Use Cases - Factory Methods: Create game objects with this.add.sprite and this.add.image, including texture and frame selection. - Component Mixin Reference: Covers Transform, Alpha, Tint, Flip, Origin, Depth, Size, TextureCrop, ScrollFactor, and BlendMode with exact method signatures. - Phaser 4 Migration Notes: Documents breaking changes such as the removal of setTintFill and the split of tint color from tint mode. - Use Case: When building a game scene, use this Skill to place a player sprite, chain setScale, setTint, and play calls, and choose Image instead of Sprite for static backgrounds to avoid per-frame update overhead. ## Quick Start Ask the AI to create a Phaser 4 sprite at position 100, 200 with the player texture, scaled to 2x and tinted red.