What problem does it solve? Building smooth motion trajectories in Phaser 4 games requires understanding the Curves API, Path composition, and the PathFollower component, which are spread across multiple source modules and easy to misuse. ## Core Features & Use Cases - Path Composition: Chain lines, splines, cubic and quadratic beziers, and ellipse arcs into a single continuous Path using methods like lineTo, splineTo, and cubicBezierTo. - Point Sampling and Rendering: Extract evenly spaced points, tangents, lengths, and bounds from any curve, and draw paths onto Graphics objects for debugging or visuals. - PathFollower Animation: Make sprites automatically traverse a path with configurable duration, easing, rotation-to-path, repeat, and yoyo behavior via startFollow. - Use Case: Build an enemy that patrols a winding route by creating a Path with spline and line segments, then attaching a PathFollower sprite with rotateToPath enabled and an infinite yoyo repeat. ## Quick Start Ask the AI to create a Phaser path combining a line and a spline, draw it with Graphics, and make a sprite follow it with rotation enabled.