Bobby Fiando
Community@fiando · Indonesia
Time to code, and on, and on...
Agent Skills by Bobby Fiando
Showing 16 vetted skills indexed across 1 GitHub repositories.
dev-phaser-sprite-management
Implements sprite sheets, texture atlases, animations, and object pooling in Phaser 3.
dev-phaser-tilemaps
Implements Phaser 3 tilemap loading, layers, and collision detection from Tiled JSON exports.
dev-phaser-input-handlers
Implements keyboard, mouse, touch, and gamepad input handling for Phaser 3 games.
building-game-images-with-localai
Generates 2D game art assets with LocalAI image generation and ImageMagick CLI post-processing.
dev-phaser-ui-creation
Create game HUDs, buttons, dialogs, and DOM overlays with Phaser 3 UI components.
dev-phaser-physics-arcade
Implements velocity, collision, and gravity using Phaser 3 Arcade Physics.
phaser-design-patterns
Implements creational, structural, and behavioral design patterns in Phaser 3 JavaScript games.
dev-phaser-physics-matter
Implements Matter.js physics bodies, constraints, and collision events in Phaser 3 games.
dev-phaser-scene-management
Implements Phaser 3 scene transitions, data passing, and parallel scene lifecycle management.
dev-phaser-particles
Create particle emitter effects like fire, smoke, and explosions in Phaser 3 games.
game-design
Guides game development decisions using curated patterns, failure modes, and validation rules.
dev-phaser-fundamentals
Configures Phaser 3 games with scenes, physics, and lifecycle management patterns.
dev-phaser-animations
Create sprite animations, tweens, and timeline sequences in Phaser 3 games.
planning-game-assets
Plan game asset pipelines with checklists, style guides, and LocalAI versus CLI tool selection.
phaser-gamedev
Build 2D browser games with Phaser 3 scenes, sprites, physics, and animations.
building-game-audio-with-localai
Generates game voice, transcription, music, and sound effects using LocalAI APIs and CLI audio tools.
Frequently Asked Questions About Bobby Fiando
FAQPage SchemaWhat tasks can I accomplish with fiando's Phaser skills?▼
You can build complete 2D games in Phaser 3: configure scenes and lifecycles, manage sprites and texture atlases, load tilemaps with collision, implement Arcade or Matter.js physics, handle keyboard/mouse/touch/gamepad input, create particle effects, and build UI with containers, buttons, and DOM elements.
Who are these Phaser game development skills designed for?▼
They target JavaScript game developers and designers building 2D browser games with Phaser 3. They suit engineers implementing scene architecture, physics, and input systems, plus designers scoping asset pipelines, auditing missing assets, or applying design patterns to game code.
How do the LocalAI asset generation skills work in practice?▼
The skills generate 2D game visuals (sprites, tiles, textures, UI icons, backgrounds, key art) and game audio (voice, music direction, sound effects) locally using LocalAI-first generation with CLI post-processing and conversion fallbacks, avoiding dependence on hosted services.
What prerequisites are needed to use these skills?▼
You need a Phaser 3 project with JavaScript for the engine skills, covering scenes, sprites, physics, tilemaps, and animations. The asset generation skills require a local LocalAI setup for image and audio generation, with CLI utilities available for post-processing and format conversion.
Do these skills cover game architecture and performance?▼
Yes. The phaser-design-patterns skill covers creational, structural, and behavioral patterns for scene architecture, entities, input, physics, and performance. The game-design skill addresses gameplay loops, player experience, and engine-level performance considerations across Phaser, Unity, Unreal, and Godot contexts.