What problem does it solve? Game projects often fail from scope creep, weak core loops, and avoidable technical pitfalls. This Skill grounds game development advice in proven patterns, known failure modes, and strict validation rules so you build games that are fun, performant, and shippable. ## Core Features & Use Cases - Pattern-Guided Creation: Consults references/patterns.md to dictate how mechanics, game loops, and systems should be built rather than relying on generic advice. - Risk Diagnosis: Uses references/sharp_edges.md to explain critical failures like physics glitches, performance bottlenecks, and scope creep before they sink your project. - Objective Review: Validates design decisions against references/validations.md, covering engines like Phaser, Unity, Unreal, and Godot. - Use Case: You are prototyping an idle clicker game in Phaser 3 and want to know whether your upgrade scaling and prestige loop follow sound design patterns before writing more code. ## Quick Start Ask the assistant to review your game loop design or prototype plan using the game-design skill before you start building systems.