What problem does it solve? Game projects often start generating art, audio, and voice assets without an inventory, naming rules, or a consistent style, leading to mismatched assets and wasted generation effort. This Skill structures the planning phase so every asset category, format, and production route is decided before anything is generated. ## Core Features & Use Cases - Asset Inventory Checklist: Covers characters, world art, UI, scenes, voice, music, SFX, and post-processing so no category is forgotten. - Tool Selection Matrix: Maps each asset type to a primary path (LocalAI image generation, TTS, Whisper transcription) and a CLI fallback (Stable Diffusion, Piper, Kokoro, ffmpeg, sox, ImageMagick). - Style Guide and Naming Templates: Provides a reusable style guide template and naming conventions like sprites/player_idle_01.png to keep output consistent. - Use Case: A solo developer starting a new Phaser or Godot game uses this Skill to define the full asset list, lock a pixel-art style guide, and decide that sprites go through LocalAI while SFX cleanup stays in ffmpeg. ## Quick Start Ask the assistant to plan the complete asset pipeline for your game, including the asset checklist, style guide, naming rules, and which categories should use LocalAI versus CLI tools.