What problem does it solve? Producing game audio locally requires juggling separate tools for voice, speech-to-text, music, and sound effects, and picking the wrong model or backend leads to robotic voices or failed generations. This Skill provides a LocalAI-first decision framework with concrete API calls and CLI fallbacks for each audio task. ## Core Features & Use Cases - Voice and TTS Generation: Routes text-to-speech through LocalAI /v1/audio/speech or Piper /tts endpoints, with a quality ladder from Kokoro down to espeak for placeholder audio. - Transcription and Music Prototyping: Uses Whisper via /v1/audio/transcriptions for speech-to-text and experimental MusicGen backends for prompt-based music sketches. - CLI Cleanup Pipeline: Provides ffmpeg and sox commands to convert to OGG, trim silence, and normalize loudness before importing assets into a game. - Use Case: While building a bakery idle game, generate an NPC voice line with Piper through LocalAI, transcribe recorded dialogue with Whisper, prototype a background theme with MusicGen, then normalize and convert everything to OGG for the game engine. ## Quick Start Use the building-game-audio-with-localai skill to generate a spoken welcome line with LocalAI and convert it to a normalized OGG file for my game.