Luvier
Community@DecioLuvier · Rio Grande do Sul, Brazil
Luvier maintains 49 expert Godot 4 skill modules covering GDScript, multiplayer rollback netcode, 3D rendering, genre blueprints, and the ShatterLess co-op roguelike project.
Agent Skills by Luvier
Showing 49 vetted skills indexed across 1 GitHub repositories.
gdd
Provides ShatterLess game design document references for lore, inventory, and tech stack decisions.
tdd
Enforces ShatterLess architecture, determinism, and rollback netcode rules for Godot 4.7 code changes.
godot
Routes Godot 4 engine tasks to matching sub-skills covering combat, UI, physics, and exports.
godot-combat-system
Implements hitbox, hurtbox, damage, and health component patterns for Godot combat systems.
godot-project-templates
Scaffolds Godot genre project architectures and routes gameplay implementation to genre-specific skills.
godot-ui-rich-text
Implements BBCode-formatted RichTextLabel dialogue, clickable meta links, and custom text effects in Godot.
godot-raycasting-queries
Implements Godot physics queries using RayCast, ShapeCast, and DirectSpaceState for hit detection and picking.
godot-export-builds
Automates multi-platform Godot exports with headless pipelines, CI workflows, and platform signing scripts.
godot-save-load-systems
Implements versioned save/load systems in Godot using JSON, binary serialization, and PERSIST groups.
godot-ui-theming
Implements Godot UI themes using Theme resources, StyleBoxes, and runtime theme switching.
godot-genre-horror
Implements horror game systems in Godot including Director pacing, sensory predator AI, and sanity effects.
godot-mechanic-secrets
Implements cheat codes, hidden interactions, and persistent meta-unlocks in Godot games.
godot-testing-patterns
Implements GdUnit4 test suites, headless CI runners, snapshots, and mock networks for Godot projects.
godot-debugging-profiling
Diagnose Godot memory leaks, GPU spikes, and flaky headless CI runs with symptom-routed debug scripts.
godot-ability-system
Implements Resource-driven ability systems with cooldowns, combos, and skill trees in Godot.
godot-particles
Implements GPU particle systems for explosions, trails, weather, and swarms in Godot.
godot-state-machine-advanced
Implements hierarchical state machines and pushdown automata for Godot AI and character behaviors.
godot-input-handling
Implements Godot InputMap actions, input buffering, rebinding, deadzones, and device-aware UI prompts.
godot-composition
Implements composition-based entity architecture for Godot games using reusable component nodes.
godot-multiplayer-networking
Implements server-authoritative Godot multiplayer with ENet transport, secure RPCs, prediction, and interest culling.
godot-3d-materials
Configures PBR materials in Godot using StandardMaterial3D, ORM packing, and transparency modes.
godot-3d-lighting
Implements Godot 3D lighting with shadow cascades, global illumination, and light probes.
godot-3d-world-building
Builds 3D levels in Godot using GridMap, MeshLibrary, CSG baking, and occlusion culling.
godot-game-loop-collection
Implements collectible ID tracking, scavenger hunts, and compass-guided item collection in Godot.
Frequently Asked Questions About Luvier
FAQPage SchemaWhat tasks can I accomplish using Luvier's Godot skill collection?▼
You can implement combat systems, inventories, abilities, save/load persistence, procedural generation, AI navigation, stealth and horror mechanics, multiplayer rollback netcode, 3D lighting and PBR materials, GPU particles, UI theming, audio buses, camera systems, and multi-platform exports — all as expert-level Godot 4 blueprints.
Who are these Godot skills designed for?▼
They target intermediate-to-expert Godot 4 developers and technical designers building 3D games — particularly the ShatterLess co-op roguelike — who need production patterns for netcode, physics, shaders, and genre systems rather than beginner tutorials.
How do the gdd, tdd, and godot router skills work together?▼
The gdd skill supplies ShatterLess design intent (lore, checkpoints, 4-slot inventory), the tdd skill enforces engineering law (GDScript-only, determinism rules, autoloads), and the godot router dispatches tasks to specialized sub-skills, with tdd always overriding generic patterns.
What engine version and dependencies do these skills assume?▼
They assume Godot 4.x (4.7 with Forward Plus and D3D12 for ShatterLess), GDScript rather than C#, plus addons like Rapier3D and netfox for physics and rollback networking, and GdUnit4 for headless testing.
Do the skills cover multiplayer and dedicated servers?▼
Yes. Dedicated skills cover ENet/WebRTC selection, client prediction with server reconciliation, deterministic lockstep rollback, interest culling, headless dedicated hosts with DTLS, authority validation, and retrofitting multiplayer onto single-player games.