What problem does it solve? Adding Easter eggs, cheat codes, and hidden content to a Godot game involves tricky problems: reliable input sequence detection, anti-brute-force protection, and meta-progress that survives save-slot deletion. This Skill provides proven GDScript patterns for each trigger type so secrets work correctly without frame-polling bugs or lost unlocks. ## Core Features & Use Cases - Trigger Decision Tree: Maps each secret type (Konami combos, spam thresholds, look-at detection, progress-% unlocks, random encounters) to a dedicated script such as secret_sequence_combo_matcher.gd or secret_visibility_detector.gd. - Meta Persistence: Saves gallery and achievement flags in user://secrets.cfg via secret_meta_persistence.gd so unlocks survive save-slot deletion. - Anti-Cheat & UX Rules: Lockout guards against macro brute-forcing, dot-product look-at detection instead of expensive raycasts, and glimmer/audio cues for discovery feedback. - Use Case: Add a Konami code that unlocks God Mode by attaching SecretSequenceComboMatcher to your GameManager, connecting combo_achieved, and persisting the flag with SecretMetaPersistence.unlock_secret. ## Quick Start Ask the AI to add a Konami-style cheat code to your Godot project using the secret sequence combo matcher with meta persistence.