juice-game-feel
CommunityMake games feel alive!
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the issue of flat, unresponsive gameplay by providing tools and techniques to add satisfying visual, audio, and haptic feedback, significantly enhancing the player's experience.
Core Features & Use Cases
- Juice Pillars: Integrates visual (squash, stretch, shake, particles), audio (SFX, pitch, layers), haptic (rumble, vibrate), and timing (hitstop, slowdown) elements.
- Feedback Types: Implements impact, success, fail, anticipation, and follow-through feedback.
- Tweening Essentials: Leverages DOTween for smooth animations like scaling, shaking, and color fades.
- Use Case: When a player character takes damage, this Skill can trigger a screen shake, a flash effect on the character, a hit sound, and a brief hitstop to make the moment feel impactful.
Quick Start
Use the juice-game-feel skill to add a satisfying punch scale effect to a button when it's pressed.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: juice-game-feel Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#juice-game-feel Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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