What problem does it solve? Starting a new Godot project often leads to ad-hoc folder layouts, monolithic Autoload singletons, broken pause menus, and copy-pasted genre tutorials that are hard to refactor. This Skill provides a navigation layer over proven project scaffolds so you bootstrap architecture correctly before writing gameplay code. ## Core Features & Use Cases - Genre Router: Pick a genre row (2D platformer, top-down RPG, 3D FPS, DLC-enabled, cross-platform) and load only the matching template scripts such as base_game_manager.gd, subsystem_locator.gd, or modular_dlc_loader.gd. - Architecture Deltas: Enforces bootstrap ordering, PROCESS_MODE_ALWAYS pause menus, Subsystem Locator over God singletons, PCK-based DLC mounts, and OS.has_feature() platform feature tags. - Anti-Pattern Guardrails: Lists explicit NEVER-do rules for scene paths, pause modes, threaded loading, and UI layout, plus an adapt-not-copy checklist mapping each template piece to a consumer skill. - Use Case: When bootstrapping a new FPS project, load the base scripts plus multi_platform_input.gd and platform_feature_config.gd, set Input.MOUSE_MODE_CAPTURED, then hand off weapon and camera work to the godot-genre-shooter-fps skill. ## Quick Start Ask the AI to scaffold a new Godot project for your chosen genre using the project templates skill and route gameplay systems to the matching genre skill.