What problem does it solve? When implementing features for the ShatterLess game, developers need authoritative design intent—lore, progression structure, inventory rules, entity behavior, and the intended tech stack—without guessing or contradicting the original design notes. ## Core Features & Use Cases - Gameplay Design Reference: Covers lore, protagonists, numbered-room/checkpoint progression, the 4-slot inventory system with a full item catalogue, and entity behavior philosophy. - Technology & Pillars Reference: Documents design pillars (3D co-op arcade roguelike, high difficulty, free-asset strategy) and the stack (Godot C#, netfox deterministic rollback, Rapier physics, Wave Function Collapse). - Use Case: Before implementing a new inventory item or enemy, consult the references to confirm slot costs, role archetypes (shooter, collector, support), and determinism constraints for multiplayer. ## Quick Start Read the ShatterLess GDD reference for inventory rules before designing a new item for the 4-slot system.