What problem does it solve? Game input code often suffers from dropped inputs, stick drift, hardcoded keys that break rebinding, and UI clicks leaking into gameplay logic. This Skill provides proven Godot patterns and ready-to-use GDScript modules for building responsive, rebindable, multi-device input systems. ## Core Features & Use Cases - Input Buffering & Responsiveness: Frame-perfect jump/dash buffers with physics-tied decay, combo sequence validators, and deterministic input replay for testing. - Rebinding & Accessibility: Runtime action remapping with conflict detection persisted to user:// config, plus hold-vs-toggle accessibility preferences. - Multi-Device Support: Radial analog deadzones, mouse capture management for FPS games, multi-touch gestures, and dynamic keyboard/gamepad glyph prompt swapping. - Use Case: When building a platformer, use the input buffer scripts so a jump pressed 100ms before landing still fires, and the glyph prompt manager so UI hints switch automatically when the player picks up a controller. ## Quick Start Ask the AI to set up Godot input handling with buffered jump actions, a rebindable InputMap, and controller glyph prompts for your player controller.