godot-sync-camera-positions
CommunityPreview editor with runtime camera alignment.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill fixes editor previews that misrepresent runtime behavior for elements that follow the camera by syncing their editor positions to the runtime camera state, ensuring the editor view matches gameplay.
Core Features & Use Cases
- Detects camera-following patterns in scenes and updates corresponding .tscn editor positions to reflect the camera's start and typical runtime position.
- Integrates with related parallax and camera-follow systems to provide cohesive, accurate previews during level design and debugging.
- Supports validation and safe commits, so editor updates preserve gameplay context and can be rolled back if needed.
Quick Start
Run the skill on a scene containing a Camera2D and camera-following elements to align editor positions with the runtime camera state.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-sync-camera-positions Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-sync-camera-positions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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