godot-sync-parallax

Community

Editor-perfect parallax, runtime-true.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Editor previews of ParallaxBackground/ParallaxLayer can misalign when motion_scale is used, causing a mismatch between what designers see and how layers actually render at runtime. This Skill automatically computes corrected editor positions so the design-time visuals align with gameplay results.

Core Features & Use Cases

  • Auto-correct editor positions for ParallaxBackground/ParallaxLayer setups with varying motion_scale.
  • Camera-start-aware adjustments that align the initial runtime view with editor design.
  • Git-friendly workflow: updates .tscn files with minimal disruption and records changes via commits.

Quick Start

Run the Sync Parallax Skill in your Godot project to automatically compute and apply corrected layer positions for all ParallaxLayer nodes based on the detected camera start position.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-sync-parallax
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-sync-parallax

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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