godot-fix-positions
CommunityAlign editor previews with runtime in Godot.
Software Engineering#automation#runtime#godot#orchestrator#game-development#editor-sync#position-sync
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill detects and resolves editor vs runtime position mismatches in Godot projects, enabling WYSIWYG level design and reliable runtime behavior.
Core Features & Use Cases
- Automatic Conflict Detection: scans code and scene files to find static position conflicts, camera-following backgrounds, and parallax layers.
- Three-Phase Synchronization Orchestrator: sequences code-to-editor, editor-to-code, and camera-aware strategies with per-operation Git commits and automatic rollback on failure.
- Use Case: A Godot 4.x project where a background is positioned at (0,0) in the editor but follows the camera at runtime; this skill will align editor preview with runtime.
Quick Start
Run the orchestrator against your Godot project to automatically detect conflicts and apply fixes. Then review generated commits and validate scenes in the Godot editor.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-fix-positions Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-fix-positions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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