godot-fix-positions

Community

Align editor previews with runtime in Godot.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill detects and resolves editor vs runtime position mismatches in Godot projects, enabling WYSIWYG level design and reliable runtime behavior.

Core Features & Use Cases

  • Automatic Conflict Detection: scans code and scene files to find static position conflicts, camera-following backgrounds, and parallax layers.
  • Three-Phase Synchronization Orchestrator: sequences code-to-editor, editor-to-code, and camera-aware strategies with per-operation Git commits and automatic rollback on failure.
  • Use Case: A Godot 4.x project where a background is positioned at (0,0) in the editor but follows the camera at runtime; this skill will align editor preview with runtime.

Quick Start

Run the orchestrator against your Godot project to automatically detect conflicts and apply fixes. Then review generated commits and validate scenes in the Godot editor.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-fix-positions
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-fix-positions

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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