godot-extract-to-scenes
CommunityTurn code-created Godot nodes into scenes.
Software Engineering#refactoring#gdscript#godot#component-library#scene-extraction#tscn-generation#node-creation
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge that code-created Godot nodes are not represented as reusable scenes, leading to brittle architectures and reduced editor visibility.
Core Features & Use Cases
- Detects patterns like Timer.new(), Area2D.new(), Sprite2D.new() and other code-created nodes.
- Generates .tscn scene files, and provides @onready references so scripted code can use scene-backed components.
- Builds a reusable component library for frequently used dynamic nodes, facilitating clean refactors and scalable architecture.
- Use Case: Convert a dynamically created hitbox in a player script into a standalone Hitbox component managed as a scene.
Quick Start
Run the godot-extract-to-scenes skill on your Godot project to detect .new() patterns and generate corresponding .tscn scene files, updating parent scripts with @onready references and creating a component library.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-extract-to-scenes Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-extract-to-scenes Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.