godot-extract-to-scenes

Community

Turn code-created Godot nodes into scenes.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge that code-created Godot nodes are not represented as reusable scenes, leading to brittle architectures and reduced editor visibility.

Core Features & Use Cases

  • Detects patterns like Timer.new(), Area2D.new(), Sprite2D.new() and other code-created nodes.
  • Generates .tscn scene files, and provides @onready references so scripted code can use scene-backed components.
  • Builds a reusable component library for frequently used dynamic nodes, facilitating clean refactors and scalable architecture.
  • Use Case: Convert a dynamically created hitbox in a player script into a standalone Hitbox component managed as a scene.

Quick Start

Run the godot-extract-to-scenes skill on your Godot project to detect .new() patterns and generate corresponding .tscn scene files, updating parent scripts with @onready references and creating a component library.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-extract-to-scenes
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-extract-to-scenes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.