godot-scene-inspector

Parse Godot .tscn files to extract node hierarchies and resource references.

1|Updated Feb 15, 2026
One-click install
npx skills add https://github.com/Jorge-D-Robles/vibe-rpg --skill godot-scene-inspector
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: godot-scene-inspector
Source: https://github.com/Jorge-D-Robles/vibe-rpg/tree/main/.gemini/skills/godot-scene-inspector
Command: npx skills add https://github.com/Jorge-D-Robles/vibe-rpg --skill godot-scene-inspector

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Godot scene files (.tscn) can be large and complex; this skill helps developers quickly understand node hierarchies and resource dependencies without manual inspection.

Core Features & Use Cases

  • Parses .tscn files to extract node hierarchy, attached scripts, and external resources, enabling quick verification of scene structure.
  • Produces a readable tree view showing parent-child relationships and script attachments for easier debugging and documentation.
  • Identifies resource references (textures, scripts, and other assets) used by a scene to surface dependencies and potential missing assets.
  • Use cases include debugging scenes, auditing references before merges, and generating on-demand documentation of scene structure.

Quick Start

Run the script on a .tscn file to generate and print its node tree and resource list.

Frequently Asked Questions about godot-scene-inspector

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I view the node hierarchy in a Godot .tscn file?▼

To view the node hierarchy in a Godot .tscn file, you can parse the file to extract parent-child relationships and external resources. This generates a readable tree view showing attached scripts for easier debugging and scene auditing.

What is the best way to audit external resource references in Godot scenes?▼

The best way to audit external resource references in Godot scenes is by parsing the .tscn files to identify ext_resource entries. This surfaces dependencies like textures and scripts, helping you spot potential missing assets before merges.

Can I extract attached GDScript paths from a .tscn file without opening Godot?▼

Yes, you can extract attached GDScript paths from a .tscn file without opening Godot by parsing the file's text. It processes the scene structure and produces a node tree that includes optional script attachments.

How do I generate documentation for complex Godot scene structures?▼

You generate documentation for complex Godot scene structures by running a parser on the .tscn files. It extracts the node tree and resource list on demand, providing a readable overview of scene dependencies for varying project sizes.

Does parsing a .tscn file manually affect large Godot projects?▼

Parsing a .tscn file manually does not negatively affect large Godot projects; it helps manage their complexity. By extracting and disclosing the node hierarchy and resource references, developers can quickly understand scene structures.