animation-editing
CommunitySafe bone edits with explicit space.
Software Engineering#preview#validate#bone space#bake#animation editing#bone rotation#skeleton profiling
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill enables safe, constraint-aware animation editing by inspecting, profiling, previewing, validating, and baking bone rotations within Unreal Engine.
Core Features & Use Cases
- Build skeleton profiles to learn constraints and ensure edits remain within learned ranges.
- Preview, validate, and bake bone edits for single-bone or multi-bone workflows.
- Enforce explicit bone-space specification (local, component, world) to prevent unintended rotations and ensure retarget-safe results.
Quick Start
- Load required skills: manage_skills(action="load", skill_names=["animation-editing", "animsequence"])
- Preview a bone rotation: unreal.AnimSequenceService.preview_bone_rotation(...)
- Validate and bake: unreal.AnimSequenceService.validate_pose(...); unreal.AnimSequenceService.bake_preview_to_keyframes(...)
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: animation-editing Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#animation-editing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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