animation-editing

Community

Safe bone edits with explicit space.

Authorkevinpbuckley
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill enables safe, constraint-aware animation editing by inspecting, profiling, previewing, validating, and baking bone rotations within Unreal Engine.

Core Features & Use Cases

  • Build skeleton profiles to learn constraints and ensure edits remain within learned ranges.
  • Preview, validate, and bake bone edits for single-bone or multi-bone workflows.
  • Enforce explicit bone-space specification (local, component, world) to prevent unintended rotations and ensure retarget-safe results.

Quick Start

  • Load required skills: manage_skills(action="load", skill_names=["animation-editing", "animsequence"])
  • Preview a bone rotation: unreal.AnimSequenceService.preview_bone_rotation(...)
  • Validate and bake: unreal.AnimSequenceService.validate_pose(...); unreal.AnimSequenceService.bake_preview_to_keyframes(...)

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: animation-editing
Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#animation-editing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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