skeleton
CommunityMaster Unreal Skeletons: bones and sockets.
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Managing complex character rigs in Unreal involves extensive manual ops on bones, sockets, and retargeting settings, which is time-consuming and error-prone.
Core Features & Use Cases
- Bone and socket management: add, rename, and organize bones; create and attach sockets to skeletons and meshes; manage retargeting modes and curve metadata for animation pipelines.
- Skeletal mesh workflows: streamline blending profiles, bone constraints, and morph target curves to speed up character rig iterations in production environments.
- Use Case: Given a character with a deep bone hierarchy, use this skill to programmatically adjust bone parents, add a new twist bone, and set up a shared socket for weapon attachments across all meshes.
Quick Start
Ask the Unreal Python API to list bones for a given skeleton and create a new socket on a character mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: skeleton Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#skeleton Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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