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Aung Pwint

Community

@aungpwint · Myanmar

5Followers
|
12Public Repos
|
36Published Skills

Aung Pwint curates 36 skills for front-end UI engineering, web animation, 2D/3D graphics rendering, and immersive WebXR experiences.

Skills Distribution
DomainUI/UX & Crea...Web Animation & Mo.. (35%)2D/3D Graphics Ren.. (30%)UI/UX Design & Fro.. (25%)Game Engine & WebX.. (10%)

Agent Skills by Aung Pwint

Showing 36 vetted skills indexed across 1 GitHub repositories.

aungpwintaungpwint

ui-ux-pro-max

Generates UI/UX design systems and searches style, color, typography, and stack guidelines via BM25.

Community
Intermediate
aungpwintaungpwint

aframe-webxr

Build browser-based VR, AR, and 3D scenes using A-Frame's declarative HTML entity-component architecture.

Community
Advanced
aungpwintaungpwint

threejs-webgl

Provides performance optimization rules and best practices for Three.js WebGL and WebGPU applications.

Community
Advanced
aungpwintaungpwint

animejs

Implements web animations with Anime.js v4 including timelines, SVG, scroll, and draggable effects.

Community
Intermediate
aungpwintaungpwint

babylonjs-engine

Build Babylon.js 8 3D scenes, materials, animations, and procedural models with curated API patterns.

Community
Advanced
aungpwintaungpwint

gsap-plugins

Implements GSAP plugin registration and usage for scroll, drag, text, SVG, and physics animations.

Community
Intermediate
aungpwintaungpwint

gsap-timeline

Sequences GSAP tweens into timelines using position parameters, labels, and nesting.

Community
Intermediate
aungpwintaungpwint

gsap-scrolltrigger

Implements scroll-linked animations, pinning, and scrubbing with GSAP ScrollTrigger.

Community
Intermediate
aungpwintaungpwint

react-spring-physics

Implements physics-based spring animations in React using React Spring and Popmotion libraries.

Community
Intermediate
aungpwintaungpwint

gsap-performance

Optimize GSAP animations for smooth 60fps rendering using transforms and batching.

Community
Basic
aungpwintaungpwint

gsap-core

Implements GSAP core tweens, eases, staggers, and responsive matchMedia animations in JavaScript.

Community
Intermediate
aungpwintaungpwint

playcanvas-engine

Build browser-based 3D games and interactive WebGL applications with PlayCanvas entity-component architecture.

Community
Advanced
aungpwintaungpwint

microinteractions

Design and audit UI microinteractions using triggers, rules, feedback, and loops.

Community
Intermediate
aungpwintaungpwint

gsap-utils

Applies GSAP utility functions for clamping, mapping, snapping, and randomizing animation values.

Community
Intermediate
aungpwintaungpwint

motion

Implements React and vanilla JS UI animations using the Motion library APIs.

Community
Intermediate
aungpwintaungpwint

steve-jobs-design-review

Review products and designs against Steve Jobs' standards of simplicity, focus, and end-to-end quality.

Community
Intermediate
aungpwintaungpwint

frontend-ui-engineering

Build accessible, responsive React components and pages following design system standards.

Community
Intermediate
aungpwintaungpwint

lottie-animations

Implement dotLottie animations in web, React, and Next.js projects.

Community
Intermediate
aungpwintaungpwint

gsap-frameworks

Implements GSAP animations in Vue, Nuxt, and Svelte with lifecycle-safe scoping and cleanup.

Community
Intermediate
aungpwintaungpwint

barba-js

Implement smooth page transitions between website pages using Barba.js and GSAP.

Community
Advanced
aungpwintaungpwint

pixijs-2d

Routes PixiJS v8 development tasks to specialized skills covering Application, scene graph, text, graphics, events, filters, and ticker.

Community
Advanced
aungpwintaungpwint

frontend-design

Guides creation of distinctive, non-templated visual designs for web UI projects.

Community
Intermediate
aungpwintaungpwint

vercel-react-best-practices

Applies Vercel performance optimization rules when writing, reviewing, or refactoring React and Next.js code.

Community
Intermediate
aungpwintaungpwint

game-developer

Implement game systems, physics, networking, and performance optimization for Unity and Unreal Engine.

Community
Advanced

Frequently Asked Questions About Aung Pwint

FAQPage Schema
What tasks can I accomplish with Aung Pwint's skill collection?▼

You can build production UI components, implement GSAP/Anime.js/Lottie/Motion animations, optimize Three.js and React Three Fiber rendering, create PixiJS v8 2D graphics, develop Babylon.js and PlayCanvas 3D scenes, build A-Frame WebXR experiences, and run design reviews covering accessibility, typography, and microinteractions.

Who should use these skills?▼

Front-end engineers, UI/UX designers, creative developers, and game developers working with React, Next.js, Vue, or Svelte. The skills target anyone building animated interfaces, WebGL/WebGPU graphics, browser games, or immersive VR/AR web content who needs framework-specific best practices and performance guidance.

Are these skills free and what licenses apply?▼

Nearly all skills carry the MIT license, permitting free use, modification, and redistribution. The frontend-design skill references separate terms in its LICENSE.txt file. Several skills are officially authored by GSAP (GreenSock), Vercel, LottieFiles, and PixiJS documentation maintainers.

What frameworks and libraries do the skills depend on?▼

Skills target GSAP plugins, PixiJS v8, Three.js 0.182+, Babylon.js 8, PlayCanvas, A-Frame, Anime.js v4, React Spring, Motion (Framer Motion), Lottie dotLottie runtimes, and Barba.js. UI skills cover React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, and shadcn/ui.

Do the skills cover performance optimization?▼

Yes. Dedicated skills address GSAP 60fps optimization (transforms, will-change, batching), Three.js rendering best practices, Vercel's React/Next.js performance guidelines, PixiJS renderer selection and culling, and game development targets like 60+ FPS frame rates, ECS architecture, and object pooling.