What problem does it solve? Building performant games requires deep knowledge of engine-specific patterns, ECS architecture, multiplayer networking, and frame-rate optimization that developers often get wrong, leading to stuttering gameplay and unmaintainable code. ## Core Features & Use Cases - Engine Implementation Patterns: Provides production-ready Unity C# (MonoBehaviour, ScriptableObjects) and Unreal C++ (Actor components, Blueprint integration) code patterns. - Multiplayer Networking: Implements client-side prediction, server reconciliation, lag compensation, and delta compression for networked games. - Performance Optimization: Covers object pooling, LOD systems, draw call batching, and profiling workflows targeting 60+ FPS. - Use Case: When building a multiplayer shooter, use this Skill to implement lag-compensated hitscan weapons, client-side prediction for player movement, and object pooling for projectiles. ## Quick Start Use the game-developer skill to implement an object-pooled projectile system in Unity with a state machine for enemy AI.