steam-playtest-setup

Configure Steam Playtest App IDs, access modes, key distribution, and feedback collection for pre-release testing.

1|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/TMHSDigital/Steam-Cursor-Plugin --skill steam-playtest-setup-tmhsdigital
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: steam-playtest-setup
Source: https://github.com/TMHSDigital/Steam-Cursor-Plugin/tree/main/skills/steam-playtest-setup
Command: npx skills add https://github.com/TMHSDigital/Steam-Cursor-Plugin --skill steam-playtest-setup-tmhsdigital

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a Steam Playtest involves navigating Steamworks Partner configuration, choosing between open and closed access models, managing key distribution, and planning feedback collection — a process with many pitfalls that can derail pre-release testing. ## Core Features & Use Cases - Playtest App ID Creation: Walks through creating a linked playtest app in Steamworks Partner and configuring its store presence. - Access Mode Configuration: Covers open, closed manual, closed auto-approve, and key-based playtests with player caps. - Feedback & Transition Planning: Provides feedback collection templates, Steam Next Fest integration guidance, and playtest-to-Early-Access transition steps. - Use Case: A developer preparing for Early Access wants to run a closed playtest with 1,000 players, distribute keys to influencers, and collect structured bug reports before launch. ## Quick Start Help me set up a closed Steam Playtest for my game with auto-approved access and a feedback collection plan before Early Access.

Frequently Asked Questions about steam-playtest-setup

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Steam Playtest for my game?▼

Create a playtest in Steamworks Partner under your base game's associated packages, which generates a linked Playtest App ID. Then configure the name, description, access mode, and upload a playtest-specific build to a separate branch.

What is the difference between a Steam Playtest and a demo?▼

A Steam Playtest gives developers access control to approve or deny players and is typically time-limited, while a demo is open to everyone. Both get separate App IDs, but playtests suit pre-release feedback gathering and demos suit permanent store presence.

How do I distribute keys for a closed Steam Playtest?▼

Request keys through Steamworks Partner under your playtest app, generating up to 5,000 per batch. Distribute them via email, Discord, or influencer outreach, track recipients, and revoke unused keys after the playtest ends.

Does playtest progress transfer to the main game after launch?▼

No, playtest reviews, achievements, leaderboards, and cloud saves do not transfer to the base game because the playtest uses a separate App ID. Wishlist conversions from playtest players are tracked separately.

When should I run a Steam Playtest relative to Next Fest?▼

Plan your playtest around Steam Next Fest, which runs roughly in February, June, and October. Registration closes about six weeks before each event, and your game needs a live Coming Soon page plus an available playtest or demo.