What problem does it solve? Building WebXR experiences normally requires deep Three.js and WebGL knowledge; this Skill provides declarative HTML patterns, component references, and generators for creating VR, AR, and 3D scenes with minimal JavaScript. ## Core Features & Use Cases - Declarative 3D Scenes: Compose scenes with HTML primitives like a-box, a-sphere, and a-sky using the entity-component-system architecture. - VR/AR Support: Implement hand controllers, laser interactions, gaze cursors, and AR hit-testing for surface-based object placement. - Component Generator: Use the component_builder.py script to scaffold custom components for interaction, animation, physics, controllers, networking, and asset loading. - Use Case: Create a 360-degree image gallery with clickable thumbnails, gaze-based cursor interaction, and sound feedback using only HTML markup and preloaded assets. ## Quick Start Create an A-Frame scene with a rotating box, a sphere, ground plane, sky, and a camera with a gaze cursor for click interactions.