What problem does it solve? Writing Babylon.js 3D code requires knowing hundreds of APIs, correct import paths, and subtle gotchas like side-effect imports, quaternion conflicts, and GPU resource disposal. This Skill provides curated, version-accurate Babylon.js 8 patterns so you get working 3D scenes, materials, and animations without digging through documentation. ## Core Features & Use Cases - Scene & Rendering Patterns: Ready-to-use code for engine setup (WebGL/WebGPU), cameras, lights, shadows, PBR/Standard materials, and GUI overlays. - Procedural & Parametric Modeling: Factory-based patterns for building animation-ready 3D models from primitives, CSG2 booleans, lathes, extrusions, and custom VertexData with proper pivot hierarchies. - Performance & Asset Loading: Thin instances, mesh merging, glTF loading, scene optimization, and instrumentation guidance, plus an on-demand URL map to fetch live Babylon.js docs for uncovered topics like physics (Havok) and WebXR. - Use Case: Ask for a parametric warehouse robot with animated joints and thin-instanced shelving, and receive a complete TypeScript factory with shared PBR materials, correct pivots, and merge-safe hierarchy. ## Quick Start Use the babylonjs-engine skill to create a Babylon.js 8 scene with an ArcRotateCamera, PBR materials, and a glTF model loader.