ygo-card-build

Designs custom Yu-Gi-Oh cards with power calibration and cost-benefit balance checks.

1|Updated Apr 16, 2026
One-click install
npx skills add https://github.com/ZisIsNotZis/ygoskill --skill ygo-card-build-zisisnotzis
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ygo-card-build
Source: https://github.com/ZisIsNotZis/ygoskill/tree/main/ygo/card-build
Command: npx skills add https://github.com/ZisIsNotZis/ygoskill --skill ygo-card-build-zisisnotzis

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Designing custom Yu-Gi-Oh cards that are balanced against the existing card pool is difficult without a systematic framework, often resulting in cards that are strictly better or worse than official options. ## Core Features & Use Cases - Power Level Calibration: Categorizes a designed card from limited/banned down to unplayable by comparing it against existing cards of similar function. - Cost-Benefit Balance Rules: Applies concrete cost guidelines for negates, searches, special summons, mass destruction, and draw effects. - Design Templates & Wording Standards: Provides templates for hand traps, archetype searchers, and Extra Deck bosses, plus official PSCT-style wording conventions ("if" vs "when", "and if you do", once-per-turn clauses). - Use Case: A user wants a new support card for an existing archetype. The skill guides stat selection, effect design, comparison against 3-5 similar cards, and outputs a structured card definition ready for script implementation as c<password>.lua. ## Quick Start Design a balanced hand trap monster for my archetype and compare its power level against existing negation cards.

Frequently Asked Questions about ygo-card-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a balanced custom Yu-Gi-Oh card?▼

Start by defining the card's stats and effect, then compare it against 3-5 existing cards with similar functions. Check that costs and restrictions match the effect's power, and verify the card is not strictly better than any official option.

What cost should a negate effect have on a custom card?▼

An unconditional negate requires discarding a card, sending itself to the graveyard, and a once-per-turn clause. A conditional negate needs a specific trigger condition plus once per turn, following the skill's cost-benefit balance rules.

What is the difference between "if" and "when" in Yu-Gi-Oh card text?▼

"If" indicates a non-chainable condition that cannot miss timing, while "when" indicates a chainable condition that can miss timing. The skill's wording standards also cover "and if you do", "also", and "then" for resolution order.

How do I know if my custom card is overpowered?▼

Red flags include powerful effects without once-per-turn clauses, unconditional negates without significant cost, unrestricted searches, costless mass removal, and free draws or special summons. Compare against existing staples to confirm.

Can a designed card be implemented as a YGOPro script?▼

Yes. After designing the card with an 8-digit password as its ID, follow the script implementation guide and save the Lua script as c<password>.lua. The design workflow explicitly hands off to script implementation.