What problem does it solve? Designing custom Yu-Gi-Oh cards that are balanced against the existing card pool is difficult without a systematic framework, often resulting in cards that are strictly better or worse than official options. ## Core Features & Use Cases - Power Level Calibration: Categorizes a designed card from limited/banned down to unplayable by comparing it against existing cards of similar function. - Cost-Benefit Balance Rules: Applies concrete cost guidelines for negates, searches, special summons, mass destruction, and draw effects. - Design Templates & Wording Standards: Provides templates for hand traps, archetype searchers, and Extra Deck bosses, plus official PSCT-style wording conventions ("if" vs "when", "and if you do", once-per-turn clauses). - Use Case: A user wants a new support card for an existing archetype. The skill guides stat selection, effect design, comparison against 3-5 similar cards, and outputs a structured card definition ready for script implementation as c<password>.lua. ## Quick Start Design a balanced hand trap monster for my archetype and compare its power level against existing negation cards.