uloop-screenshot

Capture Unity Editor windows as PNG screenshots with configurable options.

500|44|Updated Jun 15, 2025
One-click install
npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-screenshot-hatayama
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uloop-screenshot
Source: https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-screenshot
Command: npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-screenshot-hatayama

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Capture screenshots of Unity Editor windows to document UI state, streamline debugging, and create visual records of editor sessions.

Core Features & Use Cases

  • Capture Game, Scene, Console, Inspector, and other EditorWindows as PNG files.
  • Save editor window appearances for documentation, bug reports, and QA.
  • Use with optional flags to control window name matching, resolution, and output directory.

Quick Start

Run uloop screenshot with optional flags to capture a window and save it as a PNG in the default output directory.

Frequently Asked Questions about uloop-screenshot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture a Unity Editor window as a PNG screenshot?▼

Capture Unity Editor windows as PNG screenshots by running the automation command with optional flags for window-name matching, resolution-scale, and output-directory to quickly document UI state and debugging results.

Can I take screenshots of specific windows like the Console or Inspector in Unity?▼

Yes, you can capture specific Unity Editor windows including Game, Scene, Console, Inspector, and custom EditorWindows by using the window-name matching option to target the desired panel.

How do I automate saving Unity editor window appearances for bug reports?▼

Automate saving Unity editor window appearances for bug reports by running the screenshot command, which captures the current UI state as a PNG file in your specified output directory for QA documentation.

What happens if the Unity Editor window I want to capture is not open?▼

If the target Unity Editor window is missing or not found, the screenshot tool gracefully handles the error and reports it, preventing the automation workflow from crashing during batch documentation.

Can I control the resolution of Unity Editor window screenshots?▼

Yes, you can control the resolution of Unity Editor window screenshots by using the resolution-scale option, adjusting the output quality of the PNG files to meet your documentation needs.

Is there a way to automate Unity documentation by capturing multiple editor windows?▼

Automate Unity documentation by running the screenshot command with window-name flags to capture Game, Scene, or Inspector windows as PNGs, creating a visual record of editor sessions for QA and debugging.