style-interview

Interviews users about visual style preferences and records constraints in AGENTS.local.md.

Updated Jul 20, 2026
One-click install
npx skills add https://github.com/ababup1192/flix_ge_studio --skill style-interview-ababup1192
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: style-interview
Source: https://github.com/ababup1192/flix_ge_studio/tree/main/.agents/skills/style-interview
Command: npx skills add https://github.com/ababup1192/flix_ge_studio --skill style-interview-ababup1192

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When starting a new game project, the visual style is often undecided, leaving AI agents to guess at art direction. This Skill structures that decision by asking the user up to 7 targeted questions and persisting the answers as written constraints, so downstream art generation follows the human's stated preferences instead of assumptions. ## Core Features & Use Cases - Two-round structured interview: Asks 4 questions about fundamentals (camera viewpoint, pixel art vs high resolution, palette size, outlines) then 3 about finish (saturation, post-effects, mood references), using AskUserQuestion with an "omakase" (leave it to AI) escape hatch. - Constraint recording: Writes only the axes the human actually chose into the "この画面の画風" section of AGENTS.local.md, always leaving a dated trace comment so status checks stop prompting. - Unattended-mode handling: In CI or sub-agent contexts where no one can answer, it proceeds without fabricating preferences, recording only the trace comment. - Use Case: When make status prompts for /style-interview on a new game project, run it to capture the user's art direction before handing off component and color decisions to /visual-dict. ## Quick Start Ask me the style-interview questions to define the visual style for my new game and record my answers in AGENTS.local.md.

Frequently Asked Questions about style-interview

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define an art style for a new game project with an AI agent?▼

Run the style-interview flow, which asks up to 7 questions across two rounds covering viewpoint, pixel art versus high resolution, palette size, outlines, saturation, post-effects, and mood. The chosen constraints are written into AGENTS.local.md for later art generation steps.

What questions does the style interview ask about visual direction?▼

The first round covers camera viewpoint, art style resolution, color palette limits, and outline treatment. The second round covers saturation and tone, post-processing effects, and a free-text mood or reference such as a cyberpunk or picture-book feel.

Can the style interview run in CI or without a human present?▼

Yes. In unattended environments it treats every question as delegated to the AI and proceeds without asking. It never invents user preferences, recording only a single dated trace comment in AGENTS.local.md.

What happens if I answer omakase to every style question?▼

Answering omakase means the AI decides that axis freely, and nothing is written as a constraint. Only a one-line trace comment is recorded so the status prompt stops appearing, and the visual-dict step decides all details.

What is the difference between style-interview and visual-dict?▼

style-interview only collects constraints from the human, such as viewpoint and palette limits. visual-dict decides how to satisfy them, choosing components, three colors, and one thing to avoid, so the interview never records implementation means.