MiraiTomiyama avatar

MiraiTomiyama

Community

@ababup1192 · Tokyo Japan

81Followers
|
403Public Repos
|
19Published Skills

MiraiTomiyama maintains a Flix-based game engine skill set covering pixel-art sprite production, shader rendering, compile-error diagnosis, testing, and release gating.

Skills Distribution
DomainUI/UX & Crea...Pixel Art & Sprite.. (40%)Flix Language Engi.. (25%)Shader & Smooth Re.. (15%)Testing & Quality .. (12%)

Agent Skills by MiraiTomiyama

Showing 19 vetted skills indexed across 2 GitHub repositories.

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style-interview

Interviews users about visual style preferences and records constraints in AGENTS.local.md.

Community
Intermediate
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5

px-character

Provides pixel-level specifications for drawing and critiquing pixel-art character sprites.

Community
Advanced
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visual-dict

Translates web and Canvas visual techniques into flix_game_engine rendering components for game views.

Community
Advanced
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verify

Runs flix test then flix run to verify Flix code changes in two stages.

Community
Basic
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5

render-loop

Iterates on game visuals by rendering single scenes headlessly and comparing before-after diffs.

Community
Intermediate
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critique-code

Reviews code diffs against five axes covering abstraction, data boundaries, tests, and readability.

Community
Intermediate
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critique-render

Renders game scenes and audio, then critiques PNG and WAV outputs against design principles.

Community
Intermediate
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5

release

Runs verification gates and publishes versioned GitHub Releases for the Flix game engine.

Community
Intermediate
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compile-fix

Diagnoses Flix compiler errors and matches them against known pitfalls to propose fixes.

Community
Intermediate
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retro-pixel

Generates retro pixel art using palette budgets, tile rules, and code-driven rendering.

Community
Advanced
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5

add-template

Guides adding and updating game starter templates in the Flix game engine templates directory.

Community
Intermediate
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flix-docs

Provides Flix language documentation and project coding conventions for writing and reviewing Flix code.

Community
Intermediate
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5

doc-design

Guides design of game configuration Docs as JSON schemas for editor forms.

Community
Intermediate
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quality-assurance

Guides test design for Flix game projects with assertion and mocking conventions.

Community
Intermediate
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atelier-draft

Generates and self-critiques multiple asset candidate Docs in atelier/ for game asset slots.

Community
Intermediate
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5

figure-drawing

Defines decision order for placing human characters in illustrations across art styles.

Community
Intermediate
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5

smooth-render

Guides creation of smooth high-resolution shader-based artwork using gradients, blur, and layered texture fields.

Community
Advanced
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wire-doc

Wire unconnected JSON Doc files into Flix game engine loaders with fail-open defaults and watchFile hot-reload.

Community
Intermediate
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carve-sprite

Generates four-direction walking sprites from a three-view character sheet image.

Community
Intermediate

Frequently Asked Questions About MiraiTomiyama

FAQPage Schema
What tasks can I accomplish with MiraiTomiyama's skills?▼

You can produce retro pixel-art characters, tiles, and backgrounds; carve 4-direction walk sprites from three-view sheets; render scenes with glow, gradients, and particles; diagnose Flix compile errors; design JSON Doc schemas; write Effect-handler-based tests; and run versioned GitHub releases.

Who are these skills designed for?▼

They target developers and artists building games on this Flix-based engine: programmers writing Flix game logic and tests, and pixel artists defining palettes, character proportions, poses, and visual styles for sprites, backgrounds, and conversation-window portraits.

How do the verification and rendering workflows run in practice?▼

Code changes are verified by running flix test then flix run in two stages via devbox and the Flix jar. Visual changes use make render SHOT=<scene>, make render-all, and make diff to generate headless snapshots, which are then critiqued against the five minimum visual-quality properties.

What prerequisites and dependencies do these skills require?▼

A Flix 0.75.1 toolchain (flix.jar run via devbox/Java), the repository's make targets (render, render-all, diff, release, bump, new-game), and the engine's component model: sprite.json, *.kind.json Docs, ShaderDoc/Field/Shade parts, and the Studio editor for templates.

How are game assets drafted before replacing production files?▼

The atelier-draft skill creates multiple candidate assets in the atelier/ directory, renders and self-critiques them, and reports options without touching assets/. This lets you compare directions (e.g., warmer colors, sharper sounds) before swapping anything into the live assets/ slots.