critique-render

Renders game scenes and audio, then critiques PNG and WAV outputs against design principles.

Updated Jul 20, 2026
One-click install
npx skills add https://github.com/ababup1192/flix_ge_studio --skill critique-render-ababup1192
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: critique-render
Source: https://github.com/ababup1192/flix_ge_studio/tree/main/.agents/skills/critique-render
Command: npx skills add https://github.com/ababup1192/flix_ge_studio --skill critique-render-ababup1192

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? After creating or modifying game visuals and sounds, developers need an objective self-review before reporting or snapshotting changes. This Skill runs the render targets, inspects the generated PNGs and audio visualizations, and returns a structured critique report checked against the project's design principles and the five minimum visual quality properties. ## Core Features & Use Cases - Render and inspect: Executes make targets (gallery-prologue, render, gallery-sounds) to produce scene PNGs, all.png, sounds.png waveforms/spectrograms, and music.png piano rolls, then reviews them visually. - Principle-based critique: Checks outputs against AGENTS.md design principles and the five minimum picture properties (shading/texture, subject separation, layering, sense of time, readable forms), without criticizing the declared art style itself. - Mechanical pre-checks: Runs lint-loop on loop GIF frames to detect seam issues and uses silhouette rendering (HeadlessRender.silhouettePng) to verify ambiguous shapes. - Use Case: After adjusting a game's color palette or a sound effect, invoke this Skill to get a report listing strengths, problems with file names, and fix suggestions before committing a snapshot. ## Quick Start Ask the AI to run the critique-render skill to render the current game scenes and sounds and return a critique report on how the visuals and audio look.

Frequently Asked Questions about critique-render

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review game visuals after rendering them?▼

Run the render targets such as make gallery-prologue or make render to produce scene PNGs in debug/, then inspect all.png and individual scene images. The critique checks them against design principles and the five minimum visual quality properties.

How to check game sound quality without listening?▼

Run make gallery-sounds to generate debug/sounds.png with waveforms and spectrograms plus music.png with a piano roll. These visualizations let you review audio structure, consistency, and theme fit by sight.

Does the critique judge the game's art style?▼

No. The critique takes the art style declared in AGENTS.local.md as a given and only evaluates whether that style is fully realized. It never recommends switching to a different style.

How do I verify loop GIF animations have no visible seams?▼

Run make lint-loop or python3 bin/lint-loop.py on the frames directory before visual inspection. This mechanically checks the seam where the animation returns to frame zero; fade and wipe effects are excluded.

What if a rendered shape is unreadable or ambiguous?▼

Use silhouette rendering via HeadlessRender.silhouettePng, which draws the subject in black on a white background. This isolates the form so you can verify connections, grounding, and proportions without color distractions.

Does the critique skill also fix the problems it finds?▼

No. It only returns a report listing good points, problems with file names, and suggested fixes. The caller decides whether and how to apply corrections.