What problem does it solve? Game developers often lack systematic QA feedback during development, leading to undiscovered bugs, unclear difficulty curves, and poor game feel that only surface after release. ## Core Features & Use Cases - Structured Playtesting: Runs blind first playthroughs, systematic feature tests, stress tests, and regression checks against defined checklists for controls, UI, game feel, performance, audio, and edge cases. - Standardized Bug Reports: Produces severity-classified bug reports (Critical, Major, Minor, Polish) with reproduction steps, expected versus actual behavior, and reproduction rates. - Balance and UX Assessment: Evaluates difficulty curves, economy tuning, and player experience from multiple player personas including casual players, speedrunners, and accessibility-focused users. - Use Case: After implementing a new boss fight, ask for a playtest session and receive a session report listing bugs found, balance observations, UX issues, and prioritized recommendations. ## Quick Start Ask the assistant to playtest your game build and produce a session report with bugs, balance notes, and prioritized recommendations.