replay-system
CommunityRecord and replay player inputs for perfect determinism.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the creation of deterministic replay systems, allowing for perfect playback of gameplay, automated QA, and debugging by recording and re-injecting player inputs.
Core Features & Use Cases
- Deterministic Recording: Captures player inputs frame-by-frame.
- Input-Based Playback: Re-feeds recorded inputs to recreate identical game states.
- Use Cases: Ideal for death cameras, automated regression testing, and creating ghost data for speedruns.
Quick Start
Use the replay-system skill to start recording player inputs.
Dependency Matrix
Required Modules
com.unity.inputsystem
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: replay-system Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#replay-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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