What problem does it solve? Setting up character animation state machines from scratch is error-prone: you must author FSM JSON files, wire BlendSpaces, and write per-frame parameter updates. This Skill provides ready-made templates and a step-by-step workflow to get a character walking, running, and jumping quickly. ## Core Features & Use Cases - Template-Based FSM Setup: Copy StandardLocomotion FSM and 1D or 2D Polar BlendSpace templates, then replace animation uuid placeholders. - Two Movement Modes: Choose 1D blending for forward/backward movement (platformers) or 2D Polar blending for 8-direction movement (TPS, RPG). - Lua Integration: Load the FSM via AnimationStateMachine component and drive parameters like moveSpeed, isGrounded, direction, and jump triggers each frame. - Use Case: Add a state machine to a third-person character so it smoothly transitions between idle, walk, run, and jump animations based on player input. ## Quick Start Set up an animation state machine on my character so it can walk, run, and jump using the locomotion templates.