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skyoxu

Community

@skyoxu

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9Public Repos
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101Published Skills

skyoxu maintains 100+ BMAD/GDS game-development skills covering PRD/GDD authoring, sprint planning, Godot/Unity/Unreal testing, and UrhoX engine UI, materials, and voxel asset pipelines.

Skills Distribution
DomainDeveloper To...Game Design Docume.. (35%)Game Engine Testin.. (20%)UrhoX Engine UI & .. (20%)Sprint & Agile Art.. (15%)

Agent Skills by skyoxu

Showing 101 vetted skills indexed across 2 GitHub repositories.

skyoxuskyoxu

ui-brawlforge

Generates UrhoX Lua UI code in the BrawlForge dark sci-fi HUD theme.

Community
Intermediate
skyoxuskyoxu

materials

Selects and configures UrhoX engine preset and procedural PBR materials for 3D scenes.

Community
Intermediate
skyoxuskyoxu

setup-fsm

Configures character animation state machines using FSM and BlendSpace templates with Lua driver code.

Community
Intermediate
skyoxuskyoxu

skill-creator

Create, evaluate, and iteratively improve AI agent skills with benchmarks and description optimization.

Community
Advanced
skyoxuskyoxu

mdl-voxelize

Convert UrhoX UMD2 .mdl models and diffuse textures into TapMaker voxel JSON assets.

Community
Advanced
skyoxuskyoxu

nvg-resolution-mode

Configure NanoVG resolution modes with DPR correction and design-resolution scaling for Lua rendering.

Community
Intermediate
skyoxuskyoxu

ui-pixelforge

Generates UrhoX Lua UI code in a retro pixel-art theme with predefined design tokens.

Community
Intermediate
skyoxuskyoxu

ui-astroon

Generates UrhoX Lua UI code following the Astroon cosmic dark gradient design system.

Community
Intermediate
skyoxuskyoxu

bmad-editorial-review-structure

Propose structural edits to improve document clarity and flow.

Community
Advanced
skyoxuskyoxu

bmad-customize

Automate creation and maintenance of TOML overrides for BMad skills.

Community
Intermediate
skyoxuskyoxu

workflow-chapter3-task-triplet-baseline

Extract, normalize, and compile Chapter 3 task triplets from workflow.md into a baseline.

Community
Advanced
skyoxuskyoxu

workflow-chapter5-semantics-stabilization

Executes the fixed Chapter 5 semantic stabilization workflow from workflow.md on sibling business repositories.

Community
Advanced
skyoxuskyoxu

gds-correct-course

Analyze cross-artifact sprint changes and generate a structured Sprint Change Proposal.

Community
Advanced
skyoxuskyoxu

bmad-agent-game-architect

Route BMAD user requests to the canonical gds-agent-game-architect skill.

Community
Basic
skyoxuskyoxu

bmad-technical-research

Guide structured technical research from scope definition to exportable reports.

Community
Advanced
skyoxuskyoxu

bmad-help

Clarify the user's current BMad module and phase, then recommend the next action.

Community
Intermediate
skyoxuskyoxu

gds-agent-game-architect

Design scalable game architectures and multiplayer systems for the Cloud Dragonborn persona.

Community
Advanced
skyoxuskyoxu

gds-agent-game-designer

Create and maintain game design documents and narrative artifacts.

Community
Intermediate
skyoxuskyoxu

bmad-retrospective

No response.

Community
Advanced
skyoxuskyoxu

gds-playtest-plan

Generate playtest plans with session structure, observation guides, and reporting templates from GDD and game brief inputs.

Community
Advanced
skyoxuskyoxu

bmad-create-story

Generate a ready-for-dev story context document from epic and architecture inputs.

Community
Advanced
skyoxuskyoxu

gds-retrospective

Facilitate structured post-epic retrospectives and generate consolidated reports with action items.

Community
Advanced
skyoxuskyoxu

gds-e2e-scaffold

Generate end-to-end testing scaffolds for Godot projects with fixtures and input simulation.

Community
Advanced
skyoxuskyoxu

gds-sprint-planning

Parse epic markdown files to generate and validate sprint-status.yaml.

Community
Advanced

Frequently Asked Questions About skyoxu

FAQPage Schema
What tasks can I accomplish with skyoxu's skill collection?β–Ό

You can run the full BMAD/GDS game-development lifecycle: brainstorm game concepts, create and validate GDDs and PRDs, generate epics/stories and sprint-status.yaml, implement stories with red-green-refactor cycles, scaffold engine-specific tests, and build UrhoX UI themes, PBR materials, animation state machines, and voxel assets.

Who are these skills designed for?β–Ό

They target game developers, game designers, technical writers, product managers, and solo indie developers. Persona-routing skills cover architect, game-dev, UX-designer, analyst, and QA roles, with dedicated support for solo developers going from concept to launch using customize.toml configuration.

Which game engines and frameworks are supported?β–Ό

Testing and development skills support Godot, Unity, and Unreal, including Godot E2E scaffolds and engine-detected test generation. A separate UrhoX/TapMaker track covers NanoVG resolution modes, PBR material libraries, character animation FSMs, MDL-to-voxel conversion, and themed UI kits like BrawlForge, PixelForge, and Astroon.

How do the sprint and planning skills work in practice?β–Ό

Sprint-planning skills parse epic Markdown files to generate and validate deterministic sprint-status.yaml files. Sprint-status skills then summarize progress and detect risks, while correct-course skills analyze cross-artifact changes and produce structured Sprint Change Proposals for both BMAD and GDS module variants.

What prerequisites do the UrhoX UI and asset skills require?β–Ό

UrhoX skills assume an UrhoX engine project; NanoVG resolution-mode selection is mandatory before nvgBeginFrame in projects with raw NanoVG calls. The mdl-voxelize skill requires UMD2 .mdl assets with diffuse textures or a prefab/model UUID, and skill-creator detects whether it runs in the UrhoX repo or a user workspace.