skyoxu
Community@skyoxu
skyoxu maintains 100+ BMAD/GDS game-development skills covering PRD/GDD authoring, sprint planning, Godot/Unity/Unreal testing, and UrhoX engine UI, materials, and voxel asset pipelines.
Agent Skills by skyoxu
Showing 101 vetted skills indexed across 2 GitHub repositories.
ui-brawlforge
Generates UrhoX Lua UI code in the BrawlForge dark sci-fi HUD theme.
materials
Selects and configures UrhoX engine preset and procedural PBR materials for 3D scenes.
setup-fsm
Configures character animation state machines using FSM and BlendSpace templates with Lua driver code.
skill-creator
Create, evaluate, and iteratively improve AI agent skills with benchmarks and description optimization.
mdl-voxelize
Convert UrhoX UMD2 .mdl models and diffuse textures into TapMaker voxel JSON assets.
nvg-resolution-mode
Configure NanoVG resolution modes with DPR correction and design-resolution scaling for Lua rendering.
ui-pixelforge
Generates UrhoX Lua UI code in a retro pixel-art theme with predefined design tokens.
ui-astroon
Generates UrhoX Lua UI code following the Astroon cosmic dark gradient design system.
bmad-editorial-review-structure
Propose structural edits to improve document clarity and flow.
bmad-customize
Automate creation and maintenance of TOML overrides for BMad skills.
workflow-chapter3-task-triplet-baseline
Extract, normalize, and compile Chapter 3 task triplets from workflow.md into a baseline.
workflow-chapter5-semantics-stabilization
Executes the fixed Chapter 5 semantic stabilization workflow from workflow.md on sibling business repositories.
gds-correct-course
Analyze cross-artifact sprint changes and generate a structured Sprint Change Proposal.
bmad-agent-game-architect
Route BMAD user requests to the canonical gds-agent-game-architect skill.
bmad-technical-research
Guide structured technical research from scope definition to exportable reports.
bmad-help
Clarify the user's current BMad module and phase, then recommend the next action.
gds-agent-game-architect
Design scalable game architectures and multiplayer systems for the Cloud Dragonborn persona.
gds-agent-game-designer
Create and maintain game design documents and narrative artifacts.
bmad-retrospective
No response.
gds-playtest-plan
Generate playtest plans with session structure, observation guides, and reporting templates from GDD and game brief inputs.
bmad-create-story
Generate a ready-for-dev story context document from epic and architecture inputs.
gds-retrospective
Facilitate structured post-epic retrospectives and generate consolidated reports with action items.
gds-e2e-scaffold
Generate end-to-end testing scaffolds for Godot projects with fixtures and input simulation.
gds-sprint-planning
Parse epic markdown files to generate and validate sprint-status.yaml.
Frequently Asked Questions About skyoxu
FAQPage SchemaWhat tasks can I accomplish with skyoxu's skill collection?βΌ
You can run the full BMAD/GDS game-development lifecycle: brainstorm game concepts, create and validate GDDs and PRDs, generate epics/stories and sprint-status.yaml, implement stories with red-green-refactor cycles, scaffold engine-specific tests, and build UrhoX UI themes, PBR materials, animation state machines, and voxel assets.
Who are these skills designed for?βΌ
They target game developers, game designers, technical writers, product managers, and solo indie developers. Persona-routing skills cover architect, game-dev, UX-designer, analyst, and QA roles, with dedicated support for solo developers going from concept to launch using customize.toml configuration.
Which game engines and frameworks are supported?βΌ
Testing and development skills support Godot, Unity, and Unreal, including Godot E2E scaffolds and engine-detected test generation. A separate UrhoX/TapMaker track covers NanoVG resolution modes, PBR material libraries, character animation FSMs, MDL-to-voxel conversion, and themed UI kits like BrawlForge, PixelForge, and Astroon.
How do the sprint and planning skills work in practice?βΌ
Sprint-planning skills parse epic Markdown files to generate and validate deterministic sprint-status.yaml files. Sprint-status skills then summarize progress and detect risks, while correct-course skills analyze cross-artifact changes and produce structured Sprint Change Proposals for both BMAD and GDS module variants.
What prerequisites do the UrhoX UI and asset skills require?βΌ
UrhoX skills assume an UrhoX engine project; NanoVG resolution-mode selection is mandatory before nvgBeginFrame in projects with raw NanoVG calls. The mdl-voxelize skill requires UMD2 .mdl assets with diffuse textures or a prefab/model UUID, and skill-creator detects whether it runs in the UrhoX repo or a user workspace.