What problem does it solve? Choosing the correct material and Technique path in the UrhoX engine is error-prone, especially when procedural materials require specific PBRNoTexture techniques instead of texture-dependent ones. This Skill provides a complete reference of 35+ preset materials and correct procedural material configuration patterns. ## Core Features & Use Cases - Preset Material Library: 35+ ready-to-use materials organized by category (flooring, wall, nature, stone, metal, wood, fabric, building, special), each with a res_uri for direct loading via cache:GetResource. - Procedural Material Configuration: Correct Technique paths (PBRNoTexture, PBRNoTextureAlpha, NoTextureUnlit) with shader parameter examples for metallic, roughness, emissive, and transparency effects. - Scene-Based Recommendations: Material combinations for common scenes like kitchens, living rooms, parks, industrial sites, and city streets. - Use Case: When building an outdoor park scene, use Grass01 for the ground, StonePaving01 for paths, and WoodenFence01 for fences, loading each via its uuid:// resource URI. ## Quick Start Ask the AI to build a 3D living room scene using the materials skill with wood parquet flooring, plaster walls, and a leather sofa.