unity-shader-graph-artist
CommunityMaster Unity shaders for art & performance.
AuthorLikas07
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation and optimization of visual effects and materials in Unity, bridging the gap between artistic vision and technical performance requirements.
Core Features & Use Cases
- Shader Graph Authoring: Build visually rich materials with artist-friendly Shader Graphs.
- HLSL Optimization: Convert performance-critical shaders to optimized HLSL for maximum efficiency.
- Pipeline Integration: Ensure compatibility and leverage features across URP and HDRP rendering pipelines.
- Use Case: Develop a complex dissolve effect shader in Shader Graph, then optimize its performance for mobile platforms by converting critical parts to HLSL and ensuring it adheres to strict texture sample and ALU budgets.
Quick Start
Create a Unity Shader Graph for a dissolve effect with a base map, dissolve map, and edge color.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-shader-graph-artist Download link: https://github.com/Likas07/t3code-skills/archive/main.zip#unity-shader-graph-artist Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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