unity-shader-graph-artist

Community

Master Unity shaders for art & performance.

AuthorLikas07
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation and optimization of visual effects and materials in Unity, bridging the gap between artistic vision and technical performance requirements.

Core Features & Use Cases

  • Shader Graph Authoring: Build visually rich materials with artist-friendly Shader Graphs.
  • HLSL Optimization: Convert performance-critical shaders to optimized HLSL for maximum efficiency.
  • Pipeline Integration: Ensure compatibility and leverage features across URP and HDRP rendering pipelines.
  • Use Case: Develop a complex dissolve effect shader in Shader Graph, then optimize its performance for mobile platforms by converting critical parts to HLSL and ensuring it adheres to strict texture sample and ALU budgets.

Quick Start

Create a Unity Shader Graph for a dissolve effect with a base map, dissolve map, and edge color.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-shader-graph-artist
Download link: https://github.com/Likas07/t3code-skills/archive/main.zip#unity-shader-graph-artist

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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