godot-setup-animationtree
CommunityAutomates Godot 4 AnimationTree setup.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the construction of AnimationTree state machines and related nodes for Godot 4.x characters, removing manual boilerplate and enabling rapid setup of animation-driven gameplay.
Core Features & Use Cases
- AnimationTree & StateMachine setup: Creates the AnimationTree, binds an AnimationPlayer, and initializes a functional state machine with Idle and Locomotion states.
- BlendSpace integration: Configures 2D/3D blend spaces to smoothly blend locomotion, including center idle and directional movement points.
- Flexible transitions: Adds boolean, expression-based, and time-based transitions to drive state changes from input and game conditions.
- Generated patterns & samples: Produces sample scenes and scripts for 2D/3D characters, combat sequences, and NPC variations to speed up development.
Quick Start
Load this skill into a Godot 4.x project and run the automatic setup to generate an initial AnimationTree-based character scaffold with a basic locomotion blend and transitions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-setup-animationtree Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-setup-animationtree Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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