What problem does it solve? Opening Unity scenes programmatically requires editor access and manual navigation; this Skill lets you open any scene asset in a Unity project directly through a CLI command, with control over single or additive load modes. ## Core Features & Use Cases - Scene Loading by Reference: Open a scene using an asset path, GUID, or instance ID reference to any asset in the Assets or Packages folders. - Flexible Load Modes: Choose Single mode to replace current scenes, or Additive/AdditiveWithoutLoading to stack scenes on top of the current one. - Structured Scene Output: Returns scene metadata including load state, dirty flag, root count, build index, and path. - Use Case: While building a level, ask the AI to open 'Assets/Scenes/Level2.unity' in additive mode to inspect it alongside your current working scene without losing context. ## Quick Start Use the scene-open skill to open the scene asset at Assets/Scenes/Main.unity in Single mode, finding it first with the assets-find tool if needed.