particles-lifecycle

Community

Master particle lifecycles with emitters.

Authortanepiper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a complete toolkit for managing particle birth, life, and death cycles, enabling memory-efficient recycling through pooling and sophisticated visual effects.

Core Features & Use Cases

  • Birth/death lifecycle management for particles with rebirth capability.
  • Emission patterns including Continuous, Burst, and Shape-based emitters.
  • Object pooling to minimize garbage collection in real-time rendering.
  • Trails, fade, and size/color animations to create rich, dynamic visuals.
  • State machines governing Spawning, Active, Dying, and Dead phases.

Use Case: Create a meteor shower or explosion where many particles spawn, live briefly with fading colors, emit trails, and are recycled efficiently.

Quick Start

Initialize a ParticlePool with a max count, set up an emitter, and integrate pool.update(delta) and emitter.emit(...) into your render loop to start generating particles.

Dependency Matrix

Required Modules

three

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: particles-lifecycle
Download link: https://github.com/tanepiper/teskooano/archive/main.zip#particles-lifecycle

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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