particles-lifecycle
CommunityMaster particle lifecycles with emitters.
Authortanepiper
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a complete toolkit for managing particle birth, life, and death cycles, enabling memory-efficient recycling through pooling and sophisticated visual effects.
Core Features & Use Cases
- Birth/death lifecycle management for particles with rebirth capability.
- Emission patterns including Continuous, Burst, and Shape-based emitters.
- Object pooling to minimize garbage collection in real-time rendering.
- Trails, fade, and size/color animations to create rich, dynamic visuals.
- State machines governing Spawning, Active, Dying, and Dead phases.
Use Case: Create a meteor shower or explosion where many particles spawn, live briefly with fading colors, emit trails, and are recycled efficiently.
Quick Start
Initialize a ParticlePool with a max count, set up an emitter, and integrate pool.update(delta) and emitter.emit(...) into your render loop to start generating particles.
Dependency Matrix
Required Modules
three
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: particles-lifecycle Download link: https://github.com/tanepiper/teskooano/archive/main.zip#particles-lifecycle Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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