particles-gpu

Community

GPU-accelerated particles for massive scenes

Authortanepiper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of rendering very large numbers of particles in real-time with high visual fidelity by leveraging GPU-based instancing, buffer attributes, and custom shaders.

Core Features & Use Cases

  • GPU instancing and buffer attributes for scalable particle counts (10k–10M+).
  • Points geometry with shader-based rendering for flexible visuals such as snow, rain, stars, or abstract effects.
  • Ready-to-use utilities and distributions for seed placement and motion, plus example implementations for common effects.

Quick Start

Install dependencies and include the Particles component in your React-Three-Fiber scene. Render with a count like 10000 to see GPU-accelerated particles; adjust shader uniforms and counts to balance performance and visuals. You can also use the provided distributions to seed particle positions, iterate on colors, sizes, and motion, and observe results in real-time.

Dependency Matrix

Required Modules

react@react-three/fiberthree

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: particles-gpu
Download link: https://github.com/tanepiper/teskooano/archive/main.zip#particles-gpu

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.