particles-gpu
CommunityGPU-accelerated particles for massive scenes
System Documentation
What problem does it solve?
This Skill addresses the challenge of rendering very large numbers of particles in real-time with high visual fidelity by leveraging GPU-based instancing, buffer attributes, and custom shaders.
Core Features & Use Cases
- GPU instancing and buffer attributes for scalable particle counts (10k–10M+).
- Points geometry with shader-based rendering for flexible visuals such as snow, rain, stars, or abstract effects.
- Ready-to-use utilities and distributions for seed placement and motion, plus example implementations for common effects.
Quick Start
Install dependencies and include the Particles component in your React-Three-Fiber scene. Render with a count like 10000 to see GPU-accelerated particles; adjust shader uniforms and counts to balance performance and visuals. You can also use the provided distributions to seed particle positions, iterate on colors, sizes, and motion, and observe results in real-time.
Dependency Matrix
Required Modules
Components
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: particles-gpu Download link: https://github.com/tanepiper/teskooano/archive/main.zip#particles-gpu Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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