game-perf

Community

Slash per-frame allocations in game loops.

Authorrbergman
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill reduces per-frame allocations and GC pressure in game loops, enabling smoother frames and lower latency.

Core Features & Use Cases

  • Allocation-free patterns for hot-path game code to minimize garbage collection pauses.
  • Clear guidance on avoiding common allocations (spread, map, filter, object literals) in tight loops.
  • Techniques such as in-place updates, scratch buffers, and object pooling for frequent objects.
  • Use Case: when updating many entities per frame, apply these patterns to keep frame budgets stable.

Quick Start

Apply the zero-allocation patterns to a per-frame update loop and verify frame-time improvements.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-perf
Download link: https://github.com/rbergman/dark-matter-marketplace/archive/main.zip#game-perf

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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