material-appearance

Community

Create and manage materials in Isaac Sim

Authorkickthemoon0817
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill simplifies the process of creating, assigning, and modifying materials and their visual properties within Isaac Sim, enabling users to quickly achieve desired surface appearances for their 3D assets.

Core Features & Use Cases

  • Material Creation: Generate new materials using Python scripts and the UsdPreviewSurface API.
  • Material Assignment: Bind created or existing materials to specific prims in the scene.
  • Property Modification: Adjust material properties like color, roughness, and metallic values.
  • Use Case: You need to make a robot's metallic parts look like brushed steel and its joints look like red rubber. This skill allows you to create these materials and apply them to the correct parts of the robot model.

Quick Start

Use the material-appearance skill to create a new red material and assign it to the '/World/Cube' prim.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: material-appearance
Download link: https://github.com/kickthemoon0817/simul/archive/main.zip#material-appearance

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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