material-appearance
CommunityCreate and manage materials in Isaac Sim
Authorkickthemoon0817
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill simplifies the process of creating, assigning, and modifying materials and their visual properties within Isaac Sim, enabling users to quickly achieve desired surface appearances for their 3D assets.
Core Features & Use Cases
- Material Creation: Generate new materials using Python scripts and the UsdPreviewSurface API.
- Material Assignment: Bind created or existing materials to specific prims in the scene.
- Property Modification: Adjust material properties like color, roughness, and metallic values.
- Use Case: You need to make a robot's metallic parts look like brushed steel and its joints look like red rubber. This skill allows you to create these materials and apply them to the correct parts of the robot model.
Quick Start
Use the material-appearance skill to create a new red material and assign it to the '/World/Cube' prim.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: material-appearance Download link: https://github.com/kickthemoon0817/simul/archive/main.zip#material-appearance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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