map-builder

Community

Create game maps with Tiled and GBDK.

AuthorMatthieuGagne
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of creating and integrating new game maps into the Junk Runner project, from initial design to in-game implementation.

Core Features & Use Cases

  • Map Design: Guides users through designing game maps using Tiled.
  • Asset Pipeline: Details the conversion of Tiled maps and Aseprite tilesets into C code.
  • Integration: Explains how to wire generated C files into the game's codebase.
  • Use Case: A new developer needs to add a new race track to Junk Runner. They can follow this Skill's steps to design the track in Tiled, convert it to C data, and integrate it into the game's build.

Quick Start

Use the map-builder skill to create a new map named 'desert-track' following the Tiled to C pipeline.

Dependency Matrix

Required Modules

None required

Components

referencesscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: map-builder
Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#map-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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