map-builder
CommunityCreate game maps with Tiled and GBDK.
AuthorMatthieuGagne
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of creating and integrating new game maps into the Junk Runner project, from initial design to in-game implementation.
Core Features & Use Cases
- Map Design: Guides users through designing game maps using Tiled.
- Asset Pipeline: Details the conversion of Tiled maps and Aseprite tilesets into C code.
- Integration: Explains how to wire generated C files into the game's codebase.
- Use Case: A new developer needs to add a new race track to Junk Runner. They can follow this Skill's steps to design the track in Tiled, convert it to C data, and integrate it into the game's build.
Quick Start
Use the map-builder skill to create a new map named 'desert-track' following the Tiled to C pipeline.
Dependency Matrix
Required Modules
None requiredComponents
referencesscripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: map-builder Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#map-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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